Level 1 Gamification Certification for Talent Development Professionals
The ONLY Gamification Certification that earns you recertification credits with HRCI, SHRM, and ATD.
This program is for L&D and HR professionals interested in using gamification to improve their learning and training programs.
Spend a day learning from the #1 rated Gamification Guru Monica Cornetti and become a better, higher-rated, and considerably more effective trainer, teacher, instructional designer, or human resource professional!
This program is like no conference or workshop you’ve attended. The Sententia Gamification LIVE Certification is a complete immersion experience designed to leave you creatively inspired and technically masterful.
Be prepared to come and PLAY FULL OUT for the entire day to dramatically improve your learning and development results and significantly increase your credibility and influence and a professional.
Simply defined, gamification uses game mechanics and rewards for non-game applications in order to increase engagement, transfer knowledge, and create loyalty. Gamification is about motivational design, and is the process of using game mechanics and game thinking in non-gaming contexts to engage users and to solve problems.
Gamification is founded in the fundamentals of human psychology and behavioral science, and rests on three primary factors: motivation, ability level, and triggers.
Gamification is not about simply rewarding points and badges, but rather understanding and influencing the human behaviors which companies want to encourage among their employees and customers. Gamification includes a robust set of game mechanics including chance, competition, collaboration, knowledge sharing, badges, points, leaderboards, status, achievement, exploration, teamwork, and so much more.
This trademarked, proven program takes you through the 5-step process of
gamifiying your organizational quest. By following the 5-step plan, you are
essentially assured a successful outcome.
Game mechanics such as points, levels, challenges, rewards, chance,
collaboration, scarcity, time limits, and leaderboards are directly linked to the
human desires of achievement, status, self-expression, competition, and
These mechanics (and more) provide an ideal adult learning environment as
learners practice their skills, get immediate feedback on their progress, earn
recognition, and build confidence in their ability to overcome a challenge.
In this 6-hour certification program you will use L&D case studies as you overlay
the 5-step Game the SystemTM model for gamification learning design, gather
data, and participate in problem-solving and assessment exercises.
Module 1: Define Learning Objectives... The Fundamentals of Fun! - Define
your measurable business objectives and determine how gamification will
help you to achieve your objectives
Module 2: It's Story Time - Create an Epic Adventure - Frame and wrap your
quest in a spellbinding story to create a narrative thread that pulls
through the entire game
Module 3: Design Variety into Your Activities - Create the right mix of
ingredients in your learning activities to allow the participants to acquire
knowledge and skill, rather than merely receive and memorize
Module 4: Add the Game Design and Mechanics - Identify the game elements
you will use (points, badges, leaderboards, etc.) and implement game
mechanics to motivate your players
Module 5: Tally up the Aesthetics So They Wanna Play! - Create an overall
design that appeals to different senses and tie everything back to the
other four levels, especially the business objectives
Module 6: Gamification Audit of Organization Quest - The gamification audit will
clearly define recommendations on the creative design, development,
communications strategy, and roll-out plan for the gamification project
presented in class. The aim is to achieve the objectives identified in
Module 1 by applying the gamification design overlay and answer the
question: Is it fun?
At the end of this session, participants will be able to:
• Understand how key concepts found in behavioral psychology and game design can increase learning and engagement.
• Have a five-part process for gamifying a learning program.
• Demonstrate a return on investment for your gamified learning program.
Takeaways for Participants
Game the System™ “game board” of the 30 necessary steps for creating successfully gamified learning programs
- All handouts and ancillary tools
- Sententia Level 1 Apprentice Certificate for attending the seminar and one upon completion of a case study for framing for each registrant (will occur after completion of the certification program and analysis and feedback of a case study under the supervision of Monica Cornetti)
Sententia Level 1 Apprentice digital badges with metadata about the program and work completed for certification for employers, recruiters, and potential clients
Provide HRCI, SHRM and ATD recertification credit documentation for each registrant
Monica Cornetti, Founder
Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.
Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.
She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.
SEWI-ATD Event Cancellation/Refund Policy
- Cancellation of enrollment in any paid program more than 24 hours prior to the event is eligible for a refund.
- Cancellation of enrollment at any chapter event may be done by calling the Chapter Administrator at 608-204-9815, or emailing firstname.lastname@example.org
- Cancellation of enrollment in any paid program is subject to a $10 processing fee.
- Enrollment may be transferred to another participant using the contact information above. A $10 processing fee will be charged if the billing information is changed.
- Cancellation the day of an event is not eligible for a refund. A substitute may attend by notifying the administrator at the check-in desk the day of the event.