Level 1 Gamification Certification for Talent Development Professionals

  • April 20, 2018
  • 8:30 AM - 3:30 PM
  • MRA, The Management Association, N19W24400 Riverwood Dr, Waukesha, WI 53188
  • 5

Registration


Registration for this event will close on Tuesday, April 17th
Registration is closed

Level 1 Gamification Certification for Talent Development Professionals

The ONLY Gamification Certification that earns you recertification credits with HRCI, SHRM, and ATD.

 

This program is for L&D and HR professionals interested in using gamification to improve their learning and training programs.

 

Overview:

Spend a day learning from the #1 rated Gamification Guru Monica Cornetti and become a better, higher-rated, and considerably more effective trainer, teacher, instructional designer, or human resource professional!


This program is like no conference or workshop you’ve attended. The Sententia Gamification LIVE Certification is a complete immersion experience designed to leave you creatively inspired and technically masterful.


Be prepared to come and PLAY FULL OUT for the entire day to dramatically improve your learning and development results and significantly increase your credibility and influence and a professional.


Simply defined, gamification uses game mechanics and rewards for non-game applications in order to increase engagement, transfer knowledge, and create loyalty. Gamification is about motivational design, and is the process of using game mechanics and game thinking in non-gaming contexts to engage users and to solve problems.


Gamification is founded in the fundamentals of human psychology and behavioral science, and rests on three primary factors: motivation, ability level, and triggers.


Gamification is not about simply rewarding points and badges, but rather understanding and influencing the human behaviors which companies want to encourage among their employees and customers. Gamification includes a robust set of game mechanics including chance, competition, collaboration, knowledge sharing, badges, points, leaderboards, status, achievement, exploration, teamwork, and so much more.

 

This trademarked, proven program takes you through the 5-step process of

gamifiying your organizational quest. By following the 5-step plan, you are

essentially assured a successful outcome.

Game mechanics such as points, levels, challenges, rewards, chance,

collaboration, scarcity, time limits, and leaderboards are directly linked to the

human desires of achievement, status, self-expression, competition, and

altruism.

These mechanics (and more) provide an ideal adult learning environment as

learners practice their skills, get immediate feedback on their progress, earn

recognition, and build confidence in their ability to overcome a challenge.

In this 6-hour certification program you will use L&D case studies as you overlay

the 5-step Game the SystemTM model for gamification learning design, gather

data, and participate in problem-solving and assessment exercises.

 

Module 1: Define Learning Objectives... The Fundamentals of Fun! - Define

your measurable business objectives and determine how gamification will

help you to achieve your objectives

Module 2: It's Story Time - Create an Epic Adventure - Frame and wrap your

quest in a spellbinding story to create a narrative thread that pulls

through the entire game

Module 3: Design Variety into Your Activities - Create the right mix of

ingredients in your learning activities to allow the participants to acquire

knowledge and skill, rather than merely receive and memorize

information

Module 4: Add the Game Design and Mechanics - Identify the game elements

you will use (points, badges, leaderboards, etc.) and implement game

mechanics to motivate your players

Module 5: Tally up the Aesthetics So They Wanna Play! - Create an overall

design that appeals to different senses and tie everything back to the

other four levels, especially the business objectives

Module 6: Gamification Audit of Organization Quest - The gamification audit will

clearly define recommendations on the creative design, development,

communications strategy, and roll-out plan for the gamification project

presented in class. The aim is to achieve the objectives identified in

Module 1 by applying the gamification design overlay and answer the

question: Is it fun?




Outcomes


At the end of this session, participants will be able to:

Understand how key concepts found in behavioral psychology and game design can increase learning and engagement.

Have a five-part process for gamifying a learning program.

Demonstrate a return on investment for your gamified learning program.


Takeaways for Participants

  1. Game the System™ “game board” of the 30 necessary steps for creating successfully gamified learning programs

  2. All handouts and ancillary tools
  3. Sententia Level 1 Apprentice Certificate for attending the seminar and one upon completion of a case study for framing for each registrant (will occur after completion of the certification program and analysis and feedback of a case study under the supervision of Monica Cornetti)
  4. Sententia Level 1 Apprentice digital badges with metadata about the program and work completed for certification for employers, recruiters, and potential clients

  5. Provide HRCI, SHRM and ATD recertification credit documentation for each registrant

Speaker

Monica Cornetti, Founder

Sententia

Austin, Texas

Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.


Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.


She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.


SEWI-ATD Event Cancellation/Refund Policy

  • Cancellation of enrollment in any paid program more than 24 hours prior to the event is eligible for a refund.
  • Cancellation of enrollment at any chapter event may be done by calling the Chapter Administrator at 608-204-9815, or emailing admin@sewi-atd.org
  • Cancellation of enrollment in any paid program is subject to a $10 processing fee.
  • Enrollment may be transferred to another participant using the contact information above.  A $10 processing fee will be charged if the billing information is changed.
  • Cancellation the day of an event is not eligible for a refund.  A substitute may attend by notifying the administrator at the check-in desk the day of the event.




© Southeastern Wisconsin ATD

Contact Us
admin@sewi-atd.org
Phone: 608-204-9815

Association Managers
Seth Trickel
Heather L. Dyer, CAE

Mailing Address
SEWI-ATD
4075 Vilas Road
Cottage Grove, WI 53527
Powered by Wild Apricot Membership Software