Gamification for Talent Development Webinar

  • January 28, 2020
  • 12:00 PM - 1:00 PM
  • Webinar

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Join SEWI-ATD and Sententia Gamification for a free one hour webinar on how you can bring gamification into your training and learning programs. 

This webinar will give you a glimpse into the Sententia Gamification Certifications that you can earn through a blended virtual program beginning in February.

Wouldn’t it be great to know how to introduce a gaming dimension into the corporate training programs you design or deliver? What would it look like to include game elements such as points, levels, challenges, rewards, and easter eggs to drive participation, engagement, retention, and to achieve a measurable ROI?

This hands-on webinar takes you through the 5-step process of gamifying a training program. You’ll learn how to:

  • Define your measurable business objectives and determine how Gamification will help you to achieve your objectives
  • Weave analogies and stories to make the training stickable – so that players remember facts and transfer skills to real world scenarios
  • Create the right mix of ingredients and next steps in your learning activities to allow the participants to acquire knowledge and skill
  • Identify the game elements (points, badges, leaderboards, etc.) and game mechanics (chance, competition, collaboration, rewards, etc.) you will use
  • Construct a consistent, attractive - even charming and captivating - cohesiveness that ties the entire project together
  • Answer the question: Is it fun?

Gamification of real-world training and development is a powerful technique which can motivate people and help generate loyalty to your organization, its products, and its message. At its core, Gamification is about finding the fun in the things that we have to do.

When learning is fun, people remember, apply, and return to the learning.

This webinar is led by Jonathan Peters, Ph.D. He is the Chief Motivation Officer for Sententia Gamification. He has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification.


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