Level 2 Gamification Certification for Talent Development Professionals

  • March 10, 2020
  • Virtual Webinar

Registration


Registration is closed

Still need to earn your Level 1 Gamification Apprentice certificate? Enroll in the combined certification series so you can still take advantage of this opportunity!

SEWI-ATD is excited to bring back Sententia Gamification so you can take the next step in your gamification journey. The Level 2 Journeyman certification extends your skills into persona mapping, game theory, behavioral tracking, game mechanics, and UX/UI. These new skills will help you increase employee engagement, change behaviors, and bring fun to your learning programs.

Sententia is offering their Level 2 Journeyman certification as a blended virtual program with your quests available to you anywhere and at any time. The blended modality provides an ideal adult learning environment as you experience the gamification mechanics, receive feedback on your progress, develop your skills, earn recognition, and build confidence in your ability to overcome design challenges.

This hands-on and self-directed class takes you through the 7-stage Sententia Gamification Design Framework. By the end of this 12-contact-hour certification program, through their proven reverse-engineering process, you will be able to map the Sententia Gamification Design Framework to a case study, assess best practices, and demonstrate applied competence in the application of gamification strategy design to a talent development case study or a program of your own.

Logistics

This is a blended virtual workshop. Webinar sessions will occur on seven days: March 10, 13, 20, 27, and April 3, 10, and 17. You can choose to attend each session live or watch the session recording afterwards. Each session will be one hour, with approximately 2 hours of independent study between sessions.

This workshop will be very interactive. You'll experience virtual sessions with Gamification Master Craftsmen, group discussions and chats, case studies, analysis and assessment, team activities, videos, audios, white papers, and other ancillary tools to guide you on your journey.

Discounted Bonus Refresher

To help you get the most out of this program, Sententia is offering a special discounted refresher version of their Level 1 certification. You can attend their level 1 certification virtually for just an additional $49. See how the experience changes when delivered virtually so you can improve your own online delivery skills, or just re-experience the foundational content so you can hit the ground running in your level 2 certification. The refresher will occur in the same virtual blended format, on February 28, March 3, and March 6.

Program Details

Segment 1: ONBOARDING

  • Explore the new quest
  • Meet the other students and instructors
  • Log into the collaborative work platform
  • Meet the characters who will guide your journey
  • Schedule the Reiss profile assessment

Segment 2: IDENTIFY YOUR WHY

  • Examine business objective
  • Identify why we are playing
  • Recognize your blindspots
  • Investigate game design theory and implications to gamification design

Segment 3: CREATE YOUR LEARNER PERSONA

  • Profile the players who are involved in the quest
  • Detail their role
  • Experience motivational interviews and the Reiss Motivation Profile™

Segment 4: DETERMINE DESIRED BEHAVIORS

  • Define tangible behaviors that are required to meet your business objectives
  • Establish exactly what players need to do to get a measurable metric
  • Learn how to build on existing habits
  • Design a process to track and measure behaviors
  • Explore tools to measure ROI and ROE

Segment 5: ENGAGE WITH GAME MECHANICS AND DYNAMICS

  • Research and engage with the definitions and psychology of fun
  • Explore the use of a variety of game mechanics and their application in gamification design
  • Identify the "sweet spot" of motivation, reward, pain-aversion, opportunity, need fulfillment, and social context through a variety of well-planned game mechanics

Segment 6: MAP YOUR PLAYER JOURNEY

  • Create the player journey for the players to achieve the business objectives
  • Establish clear goals and define progress
  • Determine how and where to give feedback
  • Weigh the perceived challenge against the perceived level of skill needed
  • Begin a rapid prototype for a mockup of the UX/UI design
Segment 7: UNDERSTAND UX/UI
  • Research the different technologies that can be used for your player journeys
  • Review and refine your prototype
  • Iterate the storyline
  • Test the user experience (UX) and user interface (UI)
  • Finalize the project plan

About the Instructors

Sententia Gamification has been teaching gamification techniques to L&D professionals, HR leaders, and educational institutions since 2008.

Monica Cornetti, #1 rated gamification guru, is the founder of Sententia Gamification. She is the author of Totally Awesome Training Activity Guide: Put Gamification to Work for You and has presented on gamification at a wide variety of talent development conferences and events.

Jonathan Peters, Ph.D., is the Chief Motivation Officer at Sententia Gamification. He is an expert in the science and art of motivation, and is the co-author of The Motivators and Mechanics: The Purposeful Application of Game Mechanics and Dynamics to Learning Experiences. He is also an adjunct professor at the University of Nevada - Las Vegas.
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admin@sewi-atd.org
Phone: 608-204-9815

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Seth Trickel
Heather L. Dyer, CAE

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